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Louise
Crikey, this thread ain't half seeing some action these days!! It's great to see some passion coming back here wink.gif

Some interesting points made by both Agent and Eternal here, but I'm afraid I do have to take issue with the music in FFX and FFX-2 being poor - it's the only game soundtracks I've ever bought. More than that, the only game soundtracks I paid a small fortune for to import FFX from the US and FFX-2 from Japan - I would never have done that for any of the other FF games. I know Bandoth has argued extensively for the FFVII soundtrack, but those midi files are just not a patch on the sweeping orchestrations of the FFX and FFX-2 soundtracks - the lyrics of 'A Thousand Words' are absolutely beautiful and the sentiment and meaning behind not only the music, but also the main storylines of both FFX and FFX-2 are deeply touching. I know that the heart of FF for many people is in the game play so I can fully appreciate Eternal's comments on the format of FFX-2, which I have to agree, was lacking, as was the difficulty of many of the monsters and bosses. However, Angra Mainyu was certainly a real challenge, as were the Azi Dahaka if you were unfortunate enough to mess the pedestal puzzle up towards the end. The Drakes in the Via Infinito were pretty hard too. I can't argue about Vegnagun though - I sailed through that - I actually had to use lower graded spells and weapons to try and make it a little more challenging.

I also can't argue that the dresspheres weren't as impressive as the aeons - I desperately missed those, I have to admit.

I really can't fault the storylines in either game though - I thought they were very moving and I'm not ashamed to admit that I cried at the end of FFX and FFX-2 left me with a weird kind of heaviness on my chest for the rest of the day. I think you really have to explore the game fully to get the most out of it - you have to do the side quests because they embellish the main story and held pull the threads together, which is the point Agent made - they are all complimentary rather than a problem and the main strength of FFX-2 is definitely in its replayability - the more you play, the more you get out of it, as I discovered when I completed it for a third time. There's a little additional scene right at the end of the credits in addition to the spoiler that Eternal mentioned...tongue.gif I haven't done it a fourth time yet to see if there's any more to be added.

Plus, of course, your actions during the game dictate how the story progresses, which is definitely a first for a FF game where linearity is usually the theme. I enjoyed that aspect of FFX-2, though I do admit that it detracted somewhat from the journey concept that I loved in the previous games.

To address later posts though, the Youth League/New Yevon thing, the concert thing - all of it was trying to make a point of people's petty differences not really mattering anymore. The storyline with Shuyin and Len was a reflection of anger and bitterness that was also being seen in Spira's new troubles - there was a moral point being made there that I don't find ridiculous at all. Maybe it's the 'deeper meaning' person in me that always looks beyond the surface, but I always see huge moral statements in all the FF games - I reckon people could write essays on the social statements being made in the FF games actually, but that's beside the point. The point is that there was a theme threading through all the sidelines in FFX-2 of unification in the face of danger, of tolerance and understanding, of fighting for something you believe in, of family, of commitment, of finding your place in the world and making it work - all these things are why I got so much out of these games and I can only feel desperately sorry for anyone who didn't see what I saw in these games.

I think Shuyin's anger, bitterness and resentment was supremely wonderful in its power - he loved Len enough to die for her and ultimately his love killed them both and he was left with nothing but his anger and bitterness that grew dark and twisted him into what it became and ultimately it was Len's love that saved him - isn't that a beautiful, powerful and wonderful thing? People rant in other threads about Harry and Ginny and how *barfs* "wonderful" that whole thing is, but that's not a patch on the power of the story of Len and Shuyin. It was so incredibly, unutterably tragic and so sad in the end, particularly when reflected on Yuna and Tidus' relationship. I think you'd have to have appreciated that storyline in FFX to really get the power in the end of FFX-2 though.

I can't fault either of your comments on the 'big' aeons though - a lot of fuss and bother for very little damage, which is why Anima and the Magus Sisters were the best aeons by a long way, IMHO.

Oh, and Darkness does weaken you because it uses some of your HP to strengthen the attack and therefore you have to keep healing yourself when you're using it and the attack certainly does diminish in strength the more you use it. I can't remember how I defeated him in the end...I know it took absolutely ages though. I think I just kept healing when I could, using Ultima when I could, some of the more powerful Samurai and Gun Mage techniques (particularly Annihilator) and occasionally the special dresspheres where I could, though they're nothing compared to the aeons.

I confess I did use Catnip to defeat Trema though...tongue.gif

What?! He was hard!!! tongue.gif

Oh, and please don't criticise Tidus' voice!! He's so sweet!! tongue.gif I loved him, I really did - and I was lucky enough to get the special DVD feature when I bought the game that had interviews with the people who did the voices, and man, James Arnold Taylor is soooo cute...tongue.gif
Eternal
Great, now it's two against one.

Music- First of all, I can't believe anyone would actually buy a soundtrack for a video game, especially FFX-2. I have already recognized the fact that it had a couple standout tracks. But, a majority of the tracks are just awful. I can remeber traveling on foot throughout most of the game just to avoid listening to the music on the airship. While I realize that FFX has pretty good music, I must agree with Bandoth that FFVII's soundtrack is excellent. The beautiful thing about it was that all the music was good, not just a couple tracks.

Angra Mainyu- I really do not remember darkness (I don't know where I came up with dark wave) weakening at all, unless it is not that significant. I wasn't at that high of a level when I defeated Angra Mainyu, and the dark knight/ alchemist strategy worked quite well for me.

Plot- I don't know how anyone can keep saying that the zillion pointless sidequests enhance the storyline. They are the storyline. You can hardly call the Lenne/ Shuyin ordeal the main plot when you only receive remote glances of it throughout the game. Also, it seems as though Agent is really reaching for ways to distantly connect each storyline. You say that each subplot is connected to the top theme- which turns out to be something different each time.

Linearity- Nonlinear gameplay is all good and fine. But, if I wanted to play a nonlinear game, I wouldn't look towards a FF game.

QUOTE
I can't really say. Other than that the Fayth are a force and power that have been with Spira for a long time, even older than Sin, I think. And even when something is "sent" --- it still goes somewhere, to the Farplane, and therefore can possibly come back.


Possibly, but it really defeated the purpose of FFX. The death of Yu Yevon caused the Fayth and Tidus to go into eternal sleep. But then, all of sudden they reappear two years later for no good reason.

QUOTE
Rikku: Shuyin is no ordinary unsent!
Paine: Seems that way. When he died a thousand years ago, his feelings became intertwined with the pyreflies, creating this...apparition.
Yuna: He's like a dream...or a nightmare.
Rikku: He must have had some serious regrets for his feelings to act on their own like that.


OK, I don't really see what this proves. Also, why exactly did his feelings become intertwined with pyreflies to become an apparition?

QUOTE
Not just Knights of the Round. FFVIII's Eden also. But really what I'm also trying to get at is that a lot of the summons just take too long for a lot of nothing. Take FFVII's Bahamut ZERO for example --- ridiculously long summoning sequence for 9999 damage, which you can easily get from a physical attack most times or an Enemy Skill.


Well, the solution seems obvious here- don't use Bahamut Zero.

Michelle Dessler- I'm glad you think this James Arnold Taylor is soooo cute, but what does that have to do with anything?

Lastly, between the two of you, I believe about 12 different main themes have been named off in which each subplot somehow ties into one of them. Which brings up an important question- How do each of the main themes tie into each other?
Louise
QUOTE
I can remeber traveling on foot throughout most of the game just to avoid listening to the music on the airship.


So why didn't you just mute the TV?

QUOTE
Plot- I don't know how anyone can keep saying that the zillion pointless sidequests enhance the storyline. They are the storyline. You can hardly call the Lenne/ Shuyin ordeal the main plot when you only receive remote glances of it throughout the game.


Because they all connected to the same moral message and they do enhance and add previously unknown things to the storyline. Take the Den of Woe, for example. We found out a lot more about the background of Payne and her connections to Baralai, Nooj and Gippal as well as finding out a bit more about Shuyin. Those things helped enhance and add to the history of what happened with Shuyin.

QUOTE
Linearity- Nonlinear gameplay is all good and fine. But, if I wanted to play a nonlinear game, I wouldn't look towards a FF game.


Well there's nothing wrong with trying out something a little different, is there? Maybe it didn't work out in the end and maybe they will go back to the old format but it was nice to have something different for once rather than the same old plodding along, must-defeat-this-boss-before-proceeding-to-next-level format.

QUOTE
I'm glad you think this James Arnold Taylor is soooo cute, but what does that have to do with anything?


It was just a joke for goodness sake, hence the smilie! It's only a game at the end of the day and it seems as though you're taking it way too seriously.

QUOTE
How do each of the main themes tie into each other?


I think I've answered that. It's a morality thing - the same subtext lies beneath them all. They're a series of subplots and subtext that enhance the main story - I really don't know what else I can say because that's what it comes down to. It's an individual thing I guess - I saw it and it made sense to me, but I can't make anyone else see it. I guess it is what it is to you...either you see these things or you don't. It's the same as any book you read - everyone will have their own interpretation of certain things.

Billy Bryant
I absolutely love Final Fantasy and my favourite is ffviii because it had great music and a great story line. I loved the bit when you were in space and had to colour code kill the aliens. I adored the minigame i had so much fun playing that card game although blitzball was great too but not the ffx2 blitzball that was terrible. Final Fantasy x was great because of the characters of rikku,Auron and Tidus. The ff game with the best song in my opinion is ffx-2 because i dont know about you but i loved 1000 words.
Eternal
QUOTE
Because they all connected to the same moral message and they do enhance and add previously unknown things to the storyline. Take the Den of Woe, for example. We found out a lot more about the background of Payne and her connections to Baralai, Nooj and Gippal as well as finding out a bit more about Shuyin. Those things helped enhance and add to the history of what happened with Shuyin.


OK, the Den of Woe was one of the few things that was actually connected to the main plot. I was thankful that Square threw this in to actually explain some things. However, the point I was trying to make in the first place was that the main plot itself is poorly developed. I played the game through twice and all I got out of it was that some random, crazy maniac with a severe case of depression aquired a weapon with enough power to destroy the world, and now we must stop him. This plot isn't developed at all until the den of woe scene.

In sharp contrast to FFX-2, FFX's plot is developed quite well. We are aware of who we are fighting (sin), but this develops into something more. At first we are led to think that Sin is nothing more than a great big blob that destroys stuff. But then we learn that Yuna must die, Yu Yevon is evil, one of our comrades, Seymour, is evil, Jecht is Sin, etc.. This created many complications that Yuna and her guardians were forced to overcome. In FFX-2, we only had the Lenne/Shuyin thing which we knew nothing about. We were then forced to complete many pointless sidequests until we learned more.

QUOTE
Well there's nothing wrong with trying out something a little different, is there? Maybe it didn't work out in the end and maybe they will go back to the old format but it was nice to have something different for once rather than the same old plodding along, must-defeat-this-boss-before-proceeding-to-next-level format.


No, there's nothing wrong with trying out new stuff. However, the linear gameplay that was in about every preceding FF game worked quite well, and why fix what's not broken?

QUOTE
So why didn't you just mute the TV?


Because then I wouldn't have been able to hear the dialogue, which is usually a pretty important part of the plot.

QUOTE
It was just a joke for goodness sake, hence the smilie! It's only a game at the end of the day and it seems as though you're taking it way too seriously.


I meant no offense by this, and I wasn't trying to sound rude (although I probably did). It just seemed as though you were trying to use that statement to justify Tidus' character.


Agent0042
Whew! There's a lot here to respond to. Okay, well, I'll just try to hit what I can then. And first, welcome back Michelle Dessler --- it's good see you again!

QUOTE
I'm afraid I do have to take issue with the music in FFX and FFX-2 being poor - it's the only game soundtracks I've ever bought.

I have the Final Fantasy X International soundtrack. It doesn't have all of the tracks in the game, but it has a lot them. I don't have FFX-2's soundtrack then, although I want it.

QUOTE
More than that, the only game soundtracks I paid a small fortune for to import FFX from the US and FFX-2 from Japan - I would never have done that for any of the other FF games.

Well, I've actually done it for Final Fantasy VI and Kingdom Hearts. It didn't cost an overly huge amount though.

QUOTE
I can't argue about Vegnagun though - I sailed through that - I actually had to use lower graded spells and weapons to try and make it a little more challenging.

Oh, I totally agree, even for Final Fantasy, Vegnagun was a joke of a final boss. I think they just wanted to let everyone beat him easy and see the ending. And yet I still see people on other forums (rookies) going on about how hard Vegnagun is.

QUOTE
I think you really have to explore the game fully to get the most out of it - you have to do the side quests because they embellish the main story and held pull the threads together, which is the point Agent made - they are all complimentary rather than a problem and the main strength of FFX-2 is definitely in its replayability - the more you play, the more you get out of it, as I discovered when I completed it for a third time. There's a little additional scene right at the end of the credits in addition to the spoiler that Eternal mentioned... I haven't done it a fourth time yet to see if there's any more to be added.
Plus, of course, your actions during the game dictate how the story progresses, which is definitely a first for a FF game where linearity is usually the theme.

That's so right! And in order to really fully explore FFX-2, you have to make some of those alternate decisions in later playthroughs. Like getting Episode Concluded in some areas instead of Episode Complete. Or getting a different outcome for the Mi'ihen Investigation.

QUOTE
I enjoyed that aspect of FFX-2, though I do admit that it detracted somewhat from the journey concept that I loved in the previous games.

Not me. to be honest, the one main thing I didn't like about Final Fantasy X was its almost "super" linearity. Until you get the airship, you're pretty much forced to follow the same path, Final Fantasy X-2 felt really free by comparison.

QUOTE
I reckon people could write essays on the social statements being made in the FF games actually

Well, people have and I'm actually working on one for Final Fantasy X-2, although it's slow-going.

QUOTE
People rant in other threads about Harry and Ginny and how *barfs* "wonderful" that whole thing is

Harry and Ginny? It's all right with me, but I don't see anything ultra-deep there yet. I mean, they were together for a few weeks. For all their talk, I wanna see more.

QUOTE
Oh, and Darkness does weaken you because it uses some of your HP to strengthen the attack and therefore you have to keep healing yourself when you're using it and the attack certainly does diminish in strength the more you use it.

Yeah, that's what I was getting at. The HP you can heal, but it just seemed to weaken and weaken.

QUOTE
I can't remember how I defeated him in the end...I know it took absolutely ages though. I think I just kept healing when I could, using Ultima when I could, some of the more powerful Samurai and Gun Mage techniques (particularly Annihilator) and occasionally the special dresspheres where I could, though they're nothing compared to the aeons.

I switched to Lady Luck / Pause trick.

QUOTE
and I was lucky enough to get the special DVD feature when I bought the game that had interviews with the people who did the voices, and man, James Arnold Taylor is soooo cute...

Oh man, wish we get that kind of stuff in the United States!


QUOTE
First of all, I can't believe anyone would actually buy a soundtrack for a video game, especially FFX-2. I have already recognized the fact that it had a couple standout tracks. But, a majority of the tracks are just awful.

Lots of people buy game soundtracks. And I wouldn't say that most of the music was awful. A fari amount wasn't very good, but there was very little I'd truly continue awful.

QUOTE
I must agree with Bandoth that FFVII's soundtrack is excellent. The beautiful thing about it was that all the music was good, not just a couple tracks.

No arguing on that one. Descendant of the Shinobi, On the Other Side of the Mountain, Cid's Theme, Aeris's Theme, Main Theme and Interrupted by Fireworks are just a few of my favorites on that one.

QUOTE
I really do not remember darkness (I don't know where I came up with dark wave)

Is there any chance you could have been thinking of FFIV?

QUOTE
weakening at all, unless it is not that significant. I wasn't at that high of a level when I defeated Angra Mainyu, and the dark knight/ alchemist strategy worked quite well for me.

Weird. Again, what version of the game do you have? Sorry if you alredy said it, but I missed it.

QUOTE
Plot- I don't know how anyone can keep saying that the zillion pointless sidequests enhance the storyline. They are the storyline. You can hardly call the Lenne/ Shuyin ordeal the main plot when you only receive remote glances of it throughout the game. Also, it seems as though Agent is really reaching for ways to distantly connect each storyline. You say that each subplot is connected to the top theme- which turns out to be something different each time.
Linearity- Nonlinear gameplay is all good and fine. But, if I wanted to play a nonlinear game, I wouldn't look towards a FF game.

Well, there you go then. You just said it. If you can accept and enjoy FFX-2 non-linearity, then you'll probably like the game. But if you feel that if you wanted non-linearity, then you wouldn't be playing FF game, then FFX-2 probably isn't gonna work for you.

QUOTE
Possibly, but it really defeated the purpose of FFX. The death of Yu Yevon caused the Fayth and Tidus to go into eternal sleep. But then, all of sudden they reappear two years later for no good reason.

I said it before and I'm not gonna say it again why it was they reappeared.

QUOTE
OK, I don't really see what this proves. Also, why exactly did his feelings become intertwined with pyreflies to become an apparition?

I don't know, I can't explain any better than I already have at this point.

QUOTE
Well, the solution seems obvious here- don't use Bahamut Zero.

But it's not just Bahamut Zero, it's most summons.

QUOTE
Well there's nothing wrong with trying out something a little different, is there? Maybe it didn't work out in the end and maybe they will go back to the old format but it was nice to have something different for once rather than the same old plodding along, must-defeat-this-boss-before-proceeding-to-next-level format.

Agreed. And to be honest, I think it did work. Final Fantasy X-2 was aq top-seller and for the most-part well reviewed.

QUOTE
I adored the minigame i had so much fun playing that card game although blitzball was great too but not the ffx2 blitzball that was terrible.

Now that one I can agree with because FFX-2 blitzball was definitely suckage.

QUOTE
No, there's nothing wrong with trying out new stuff. However, the linear gameplay that was in about every preceding FF game worked quite well, and why fix what's not broken?

Well, as I stated earlier, FFX's forced-linearity was the one thing I didn't like about it.

QUOTE
So why didn't you just mute the TV?

Because then I wouldn't have been able to hear the dialogue, which is usually a pretty important part of the plot.

What about turning on the subtitles?
Eternal
OK, the point I have been repeatedly trying to make with the plot has been ignored. In the end, if you forget about all the extra sidequests and just look at the bare plot itself, it's terrible. I won't restate what I've already said, because it's on the first two paragraphs of the last post on page 7 I believe.

QUOTE
Is there any chance you could have been thinking of FFIV?


I've never played FFIV. I think I just forgot the name of the move, so I pictured it in my mind, and came up with dark wave.

QUOTE
Weird. Again, what version of the game do you have? Sorry if you alredy said it, but I missed it.


I have the regular American version. I'll play the game tonight and see. I'm probably wrong, but nonetheless, the strategy worked against Angra Mainyu for me.

QUOTE
Well, there you go then. You just said it. If you can accept and enjoy FFX-2 non-linearity, then you'll probably like the game. But if you feel that if you wanted non-linearity, then you wouldn't be playing FF game, then FFX-2 probably isn't gonna work for you.


Nonlinearity isn't the reason that FFX-2 is so terrible though. What makes it terrible is that the nonlinearity aspect of the game is used to integrate the pointless sidequests.

QUOTE
I don't know, I can't explain any better than I already have at this point.


Once again, my point is proven. Nothing about the return of Tidus and the Fayth is explainable as you just said.

QUOTE
FFX-2 blitzball was definitely suckage.


As is all blitzball.

QUOTE
What about turning on the subtitles?


One of the most important parts of character development is the way a certain character talks and what their voice sounds like. I wouldn't sacrifice the voice overs just so I wouldn't have to listen to the music.

Finally, the arguement about the music will never get anywhere. It all depends on your taste in music.








traz-ak
Well, I don't think I'm really prepared to jump right into the middle of this debate (afraid of getting clawed to death), but really, I just kind of see a difference of opinion here. I'm not sure why it's such a big deal. Personally, I liked X and X-2, though for different reasons, and the problems I had with either game were wildly different from one another.

With X, I didn't particularly care for the forced-linear aspect of the game. I, personally, missed the open world-map from previous games. But I got over it, 'cause it was a pretty good game for what it was. With X-2, I didn't think the plot was as in-depth as FF games usually are and could've done with a little more plot. Which I think is part of the difference of opinion here. Eternity seems be wishing for more of a direct story, with more of a sweeping story, more in line with what FF usually is. Agent and Louise, though, are trumpeting the underlying message of X-2, and how each individual part contributes to that... And you're arguing as if those two things are the same thing. But they're not. You can have plot without having a moral. And you can have a moral without having much of a plot. The two are not entirely dependent on one another. I like the message of X-2 as well, but I also would have appreciated a plot more fleshed out, and a bit more sweeping... but then, that's not really the type of game X-2 was trying to be. And the fact that I went into it knowing that, I think is part of what helped me to forgive that point.

As far as pure-plot goes (underlying themes set aside for a moment), there was a little for X-2, to tie it together. But it wasn't really on the same level as X or previous FF titles. But I don't think that's what they were going for anyway. As far as pure-plot goes, I think that X-2 was more of an attempt by Square just to revisit the world, give the fans a chance to see what happened to those characters, and maybe even offer them that happy ending the ending to X didn't really provide. That's all it was really meant to be. If they could have a fun little adventure and tie some inspiring themes into it all, then all the better. But all X-2 was ever meant to be in the first place, in my opionion, was a revisitataion. A glorified, extended epilogue to the story that had already been told. You don't have to like it, but that's what it was.

And I'm okay with that. I like X-2. I don't really consider it a full-fledged FF game, because I don't think it was really meant to be. The biggest problem I have with it is just that it's been so long between fully-fledged FF games, that I wish we had something of a little more substance to hold us over in between. But if the wait were just a little shorter than it has been, then I think X-2 is the perfect distraction to bridge that gap...

Does any of that make sense? I hope so. Before I go, just a few random side-notes...

QUOTE
Once again, my point is proven. Nothing about the return of Tidus and the Fayth is explainable as you just said.


Uh... I actually read, followed, and accepted Agent's explanation just fine myself... but maybe that's just me...

QUOTE
QUOTE
FFX-2 blitzball was definitely suckage.


As is all blitzball.


I never really did get into blitzball too well. But that, I thought, was just me. My brother-in-law loved blitzball in FFX.

QUOTE
One of the most important parts of character development is the way a certain character talks and what their voice sounds like. I wouldn't sacrifice the voice overs just so I wouldn't have to listen to the music.


So all FF or other games that didn't use voice actors were severely lacking in character development? I disagree, but to each his own. I do like the use of voice actors these days, but I see it as more of a bonus than a must-have.

On the subject of music, I had no big problem with the music of X or X-2, and there certainly is some of it that I really love. But as far as my favorite FF music of all-time, I still go with FFVII as well. I just love that soundtrack. Particularly in an orchestral version, rather than just midi. I think the music is great enough that it still is very moving in midi, but nothing can beat it when it's performed all-out by an orchestra.

That is all.
Eternal
Traz-ak, your analysis of the plot is absolutely what I was trying to say, but I think you put it into better words. I brought up the fact that the plot itself is poorly developed and I was responded to with a dozen different themes, as if including all these themes somehow made up for the lack of plot.

Also, you acknowledged the fact that FFX-2 is not really a full fledged FF game. One of the reasons I disliked it so much, is that when I bought the game, I was expecting an epic quest. This definately contributed to my disappointment.

QUOTE
So all FF or other games that didn't use voice actors were severely lacking in character development? I disagree, but to each his own. I do like the use of voice actors these days, but I see it as more of a bonus than a must-have.


I never said that previous FF games were lacking in character development. On the contrary, the psone classics had a quite a bit more character development than FFX-2 did. I merely stated that voice acters add to character development, and I definately enjoyed this in FFX.

On the other hand, I must admit that Yuna's character was developed quite nicely. However with Rikku, it's hard to take her seriously when she exclaims "Poopie!" during an emotional or intense scene.

Lastly, I will concede to admit that FFX might have been a bit too linear with the removal of the world map as you said.
Agent0042
QUOTE
OK, the point I have been repeatedly trying to make with the plot has been ignored. In the end, if you forget about all the extra sidequests and just look at the bare plot itself, it's terrible. I won't restate what I've already said, because it's on the first two paragraphs of the last post on page 7 I believe.

Eternal, you and I are going to have to agree to disagree on this. I think the elements of the plot that can be considered main are pretty strong.

QUOTE
I have the regular American version. I'll play the game tonight and see. I'm probably wrong, but nonetheless, the strategy worked against Angra Mainyu for me.

'K, yeah. Try it out and see if it does in fact weaken after a while.

QUOTE
Nonlinearity isn't the reason that FFX-2 is so terrible though. What makes it terrible is that the nonlinearity aspect of the game is used to integrate the pointless sidequests.

Well, I've already said why I don't think the sidequests are pointless, so...

QUOTE
I don't know, I can't explain any better than I already have at this point.


Once again, my point is proven. Nothing about the return of Tidus and the Fayth is explainable as you just said.

Or... forgive me, but maybe you just don't get it?

QUOTE
FFX-2 blitzball was definitely suckage.
As is all blitzball.

Nah, FFX-2 blitzball was suckage, but I thought FFX blitzball was good fun, though perhaps a bit mindless after a while once you've created a good team.

QUOTE
What about turning on the subtitles?

One of the most important parts of character development is the way a certain character talks and what their voice sounds like. I wouldn't sacrifice the voice overs just so I wouldn't have to listen to the music.
Finally, the arguement about the music will never get anywhere. It all depends on your taste in music.

Fair enough, but even you agreed that there are quite a few good pieces in FFX-2. And I in turned agreed that there are some sucky pieces.

QUOTE
You can have plot without having a moral. And you can have a moral without having much of a plot. The two are not entirely dependent on one another.

But as I said, I strongly feel there is a good plot.

QUOTE
But as far as my favorite FF music of all-time, I still go with FFVII as well. I just love that soundtrack. Particularly in an orchestral version, rather than just midi. I think the music is great enough that it still is very moving in midi, but nothing can beat it when it's performed all-out by an orchestra.

Yeah, you mean as in FFVII PC version where they used MIDIs? Agreed --- a lot of them were pretty close to what was in the PS version, but some weren't very good.

QUOTE
On the other hand, I must admit that Yuna's character was developed quite nicely. However with Rikku, it's hard to take her seriously when she exclaims "Poopie!" during an emotional or intense scene.

Rikku never exclaimed "Poopie!" during a scene that was all that emotional or intense.

QUOTE
Lastly, I will concede to admit that FFX might have been a bit too linear with the removal of the world map as you said.

And one other thing was the annoying random battles which happened all the time and you couldn't turn off until way late in the game.
Eternal
QUOTE
Or... forgive me, but maybe you just don't get it?


You're right, I don't get it at all. Your explanation was that the fayth were sent to the farplane and therefore are able to comeback. Ok, this is true, the fayth did come back and were able to revive or redream Tidus.

But this makes no sense. Let's go back to FFX. Yu Yevon was drawing energy from the fayth. The fayth asked Tidus to destroy Yu Yevon so that they could go to sleep because they were tired. Tidus successfully destroyed Yu Yevon and therefore the fayth were aloud to go back to sleep and stop dreaming.

Now, in FFX-2, the one fayth child returns to talk to Yuna. OK, everything to this point adds up, and it makes sense. However, the fayth decide to gather Tidus' separated memories and reshape him. Now why in the world would the fayth want to do this? They will now have to dream some more to keep Tidus alive. The whole reason they wanted Yu Yevon dead was so they could stop dreaming and rest in peace.


"We're getting somewhat tired of...... seeing the dream all the time."
traz-ak
QUOTE
But as I said, I strongly feel there is a good plot.


While some may agree or disagree with this point, as is their right, for me, I'm not actually disputing that the plot was good. My only point was that it was short, and that the arguments that were going on seemed to use theme and plot interchangably, whereas they are very different things. You know, just to throw that out there.

QUOTE
However, the fayth decide to gather Tidus' separated memories and reshape him. Now why in the world would the fayth want to do this?


Didn't they do it as a sort of thankyou to Yuna? Give her a little peace and happiness. (And in the more technical sense, just to give us a happy ending; I know people like my sister who can't stand a sad ending really appreciated it.)

So... not to discourage the continuing debate over X-2, but... anyone get to play that demo of FFXII that comes with Dragon Quest VIII yet? I haven't, but I'm hoping to soon.
Agent0042
[quote]Didn't they do it as a sort of thankyou to Yuna? Give her a little peace and happiness. (And in the more technical sense, just to give us a happy ending; I know people like my sister who can't stand a sad ending really appreciated it.)
Yeah, that was my thought exactly. The fayth had wanted to rest, but they appreciate Yuna. And they want to do this for her.

[quote]So... not to discourage the continuing debate over X-2, but... anyone get to play that demo of FFXII that comes with Dragon Quest VIII yet? I haven't, but I'm hoping to soon.[/quote]
I didn't know there was one. I assume Dragon Quest VIII is a PS2 game? But I don't have a lot of money for new games...
Eternal
QUOTE
Didn't they do it as a sort of thankyou to Yuna? Give her a little peace and happiness. (And in the more technical sense, just to give us a happy ending; I know people like my sister who can't stand a sad ending really appreciated it.)


You are absolutely right. This was an attempt to create a happy ending. It didn't matter how little sense it made. A fan pleaser, nothing more.

QUOTE
I didn't know there was one. I assume Dragon Quest VIII is a PS2 game? But I don't have a lot of money for new games...



Dragon Quest VIII: It is indeed a PS2 game, the highest selling PS2 RPG of all time in Japan, I believe. I don't have it, but I am planning to get it soon. When I do, I'll be sure to tell you how the FFXII demo looks.
Agent0042
QUOTE
This was an attempt to create a happy ending. It didn't matter how little sense it made. A fan pleaser, nothing more.

All right, so at this point you're saying then that it made no sense at all that the fayth would want to thank Yuna for all that she had done?

QUOTE
Dragon Quest VIII: It is indeed a PS2 game, the highest selling PS2 RPG of all time in Japan, I believe. I don't have it, but I am planning to get it soon. When I do, I'll be sure to tell you how the FFXII demo looks.

Hmm, highest selling in all Japan -- so then it isn't yet out in the U.S. then?
traz-ak
No, no. Dragon Quest VIII is out in the US. It came out last month. It seems to be doing pretty well, I think. I'm hoping Santa will bring it to me for Christmas. wink.gif And if not, I suppose I'll just have to buy it myself... but yeah, I'm looking forward to getting to play the demo, as well as the game. If you're curious about the Dragon Quest series, I don't know too much about it as this will be my first one, but from what I've gathered... Dragon Quest has been around about as long as Final Fantasy, and although it's done well in Japan, it never seemed to take off in the US quite like FF did. But I don't think we should take that as a sign that it's not an excellent game series as well. It too came from Square, though this newest game was developed by Level 5, who before now produced the games Dark Cloud and Dark Cloud 2 (which I believe in Japan is called Dark Chronicles, if I remember correctly). I've played both those games, and while they may not be everyone's flavor and certainly have their flaws, I still enjoyed them. From what I've heard, Dragon Quest is supposed to be pretty good, and I fully intend to use it to satisfy my longing for a good RPG between now and the months before FFXII finally comes out.

On the matter of X-2's ending. While I agree with Agent that the ending does in fact make sense, I also agree with Eternal (and myself, in turn, since I've already said this) that it was designed to be a fan-pleaser. That doesn't mean it doesn't make sense (to me, at least), but... yeah... I think I've said about all I can about that... tongue.gif
Agent0042
Yeah, I can agree that the ending was largely a fan-pleaser. However, like a lot of other stuff in Final Fantasy X-2, it's still your choice too. You can choose to hear only one whistle. Or you can tell the fayth that "It's better this way."
Westerly
I've never really looked on X-2 as anything other than entertaining filler. Being a sequel (and the only sequel in the franchise thus far, though I hear that FFVII spin-offs are due to descend upon us anytime soon...) I don't think that is was ever meant to be judged as an independent effort. FFX-2 would lose much of it's context if you hadn't played it's predecessor.

I think that the departure in style is refreshing, novel and is a nice change of pace that makes for a light diversion - but, I certainly wouldn't want the series to continue down that path!

QUOTE
As far as pure-plot goes, I think that X-2 was more of an attempt by Square just to revisit the world, give the fans a chance to see what happened to those characters, and maybe even offer them that happy ending the ending to X didn't really provide. That's all it was really meant to be. If they could have a fun little adventure and tie some inspiring themes into it all, then all the better. But all X-2 was ever meant to be in the first place, in my opionion, was a revisitataion. A glorified, extended epilogue to the story that had already been told. You don't have to like it, but that's what it was.


I completely agree. If you approach FFX-2 with the expectation an epic quest on the scale of previous installments - you'd be sorely disappointed. I also think that there is a tendency for gamers to form a deep attachment to their first FF gaming experience, which then tends to inform their conceptions about the series. If FFX is your first game, then I think your expectations are different from someone who started off with FFVII, which in turn is different to a gamer started off with any of the first six Nintendo games, before the transition to the PS. Different eras, etc.

As for the issue of linearity? I agree that the FF franchise is linear at heart. But I also felt that both FFX and FFX-2 were restrictive due to the fact that you can't physically travel throught the world or pilot your airship which I dislike! I'm all for innovation and departure but I just don't think that a map with dots on it, and no free ability to travel really enhances the epic feel of journeying across a vast landscape. That is one aspect of the earlier games that I really miss, and hope that they bring back for FFXII. Bring back the overworld please.

FFX-2 with it's sideplots and sidequests - well, I do think it deviates from the typical linear structure of an FF game on the one hand and allows for a less linear (as opposed to non-linear) storyline. My issue is that I'm not into hidden percentage scores and the idea of having play and replay, just to reveal some variations, or hidden details isn't all that appealing.

***SPOILER ALERT***

Now, as for the idea of resurrecting Tidus in FFX-2 *groans* ...it seems like a (rather shallow) slap in the face to the ending of FFX. I liked the idea of a world that was problematised by the violation of natural law with the dead refusing to truly die (thus robbing life of its meaning). By existing well beyond their time, a grave imbalance was created, resulting Spira's perpetual cycle of death. I don't see how Tidus 'coming back' - especially as some kind of special 'reward' for Yuna's wonderful deeds rolleyes.gif - is congruous with that original premise. If anything, it seems to dilute the gravity of the original premise and fly in the face of FFX's bitter-sweet ending in favour of crass sentimentality with all of the moral trappings and logic of a fairy-tale.

I'm glad that this is just an optional ending, and that other options are provided.

QUOTE
All right, so at this point you're saying then that it made no sense at all that the fayth would want to thank Yuna for all that she had done?


blink.gif They can 'thank' her by all means (if they so desire), but why is gratitude automatically equated with 'reward'? She does something - but why does that mean that she has to 'get' something in return? Why is it so difficult to envisage a character simply doing something positive without the demand that moral 'reward' (usually in the form of their heart's perfect desire) await them around the corner?
Agent0042
QUOTE
They can 'thank' her by all means (if they so desire), but why is gratitude automatically equated with 'reward'? She does something - but why does that mean that she has to 'get' something in return? Why is it so difficult to envisage a character simply doing something positive without the demand that moral 'reward' (usually in the form of their heart's perfect desire) await them around the corner?

Well, all I can say is that pretty much for everything else, Yuna got nothing but the satisfaction of a job well done and the companionship of her friends, etc. Perhaps it was about time she got her heart's desire.
Westerly
QUOTE
Well, all I can say is that pretty much for everything else, Yuna got nothing but the satisfaction of a job well done and the companionship of her friends, etc.


...nothing 'but' friendship and satisfaction? Most people are lucky if they genuinely come anywhere near those things in a lifetime. In addition, the deceptive dictates of Yu Yevon are dismantled, Sin is gone, Shinyu's and Venagun's potential rampage is averted, leaving the opportunity for some kind of peace and renewal in Spira. All pretty rich "rewards" - if you like to think in terms of 'just deserts' and 'rewards'. Many fairy-tales and certain forms of religious instruction, often insist that good deeds automatically lead to some form of personalised reward.

Sophisticated fiction however, usually aims for a more nuanced premise - or, it should be. (And FF is a series that supposedly prizes itself on 'sophisticated' story-telling, especially as the series has progressed.) But now I'm wandering away from my original point.

"Yuna got nothing". Hmmm. Even if that was the case... *shrugs* To reiterate - why does Yuna have to 'get' anything, or be given something? Should the fayth serve as a personalised fairy godmother or genie? Is Yuna secretly Cinderella or Aladdin?

QUOTE
Perhaps it was about time she got her heart's desire.


I'm sure a lot of people feel that way about Yuna, but I don't think it's the issue. All that statement reveals is how you may feel about a particular character - that you like them, wish them well, feel that they are owed something or got a raw deal etc. - which, is a whole side issue that doesn't actually assess the narrative outcome. Nor does it address the criticism that is being levelled at this optional ending: is this a fitting ending - one that is probable, that actually adheres with the story's overall theme, and correlates with the ending of FFX - or, not?

It's about the story (how it's told and how it concludes) rather than about Yuna. I see it more as an issue of good (or bad) story-telling, rather than an issue of what anyone deserves. I think that the criticism of the optional ending is stemming from the former rather than the latter.
Eternal
QUOTE
Perhaps it was about time she got her heart's desire.


As Westerly has already reiterated five or six times, the return of peace to Spira and the end of the "cycle of death" is a good enough reward. And why would Yuna want a reward anyway? She didn't defeat all the evils of Spira to gain some kind of reward, she did it for the common good.


Agent, I don't know how you can keep spitting out that the ending makes perfect sense. Have you ignored my complaints as to why it doesn't make sense? I have already stated that the whole reason that the fayth wanted Yu Yevon dead was so that they could stop dreaming and get some rest. But in order to keep Tidus alive, they will need to keep dreaming some more. It makes no sense that the fayth would want to do this.

Also, it seems as though the fayth have the ability to resurrect their dreams at will, as evidenced by the resurrection of Tidus. If this is true, why couldn't they resurrect Tidus earlier in the game, he probably would have been a great asset in the fight against Vegnagun. And why couldn't they resurrect Jecht or all of Zanarkand if they wanted to? Once again, it makes no sense that the fayth would resurrect only Tidus.

Now please, don't just spit out "It makes perfect sense" again, actually give reasons as to why it makes sense,


QUOTE
If you approach FFX-2 with the expectation an epic quest on the scale of previous installments - you'd be sorely disappointed.


Okay, give me one good reason why I shouldn't have expected an epic quest. That is what FF games are all about. Every single one of its predecessors involved an epic quest, so I feel that I had good reason to expect the same from FFX-2. It would be illogical to expect something less. So, if your statement was true, then every single gamer who played it ought to have been disappointed.

QUOTE
Bring back the overworld please.


Agreed.
traz-ak
QUOTE
Okay, give me one good reason why I shouldn't have expected an epic quest. That is what FF games are all about. Every single one of its predecessors involved an epic quest, so I feel that I had good reason to expect the same from FFX-2. It would be illogical to expect something less. So, if your statement was true, then every single gamer who played it ought to have been disappointed.


Okay, be fair now. Technically speaking, X-2 didn't exactly have "predecessors." Yes it had Final Fantasy in the title (so did FF Tactics, which was also a wildly different type of game, though wonderful in its own respects), but even before we knew anything else about the game, we knew at least one thing that made it completely different than any other Final Fantasy game that came before it. It was a sequel. That, in and of itself, makes it different. There had never before been a direct sequel to a Final Fantasy game. So already, it was set apart. From there, one good reason why you shouldn't have expected an epic quest was if you read anything about the game beforehand. I don't know about anyone else, but when I heard that they were releasing a sequel to FFX, I was quite a bit more skeptical than excited. I mean, come on: a sequel? That completely defied everything that FF had done before, as far as I thought. There was no way I was going to get that game without at least figuring out the gist of it first. And if you go that far (which I think is entirely reasonable given the circumstances, even if you're not one to check into games before you buy them), then you might have discovered that X-2 was going to be a very different game from other Final Fantasy games in more than just that it was a direct sequel. And for those of us who did know that beforehand and bought it anyway... yes, I would say that went a long way in deflating the disappointment.

Nothing really to say about the X-2 ending. I think Westerly's statements are spot-on. Don't know how there's much more to say about it from there.
Agent0042
QUOTE
I'm sure a lot of people feel that way about Yuna, but I don't think it's the issue. All that statement reveals is how you may feel about a particular character - that you like them, wish them well, feel that they are owed something or got a raw deal etc. - which, is a whole side issue that doesn't actually assess the narrative outcome. Nor does it address the criticism that is being levelled at this optional ending: is this a fitting ending - one that is probable, that actually adheres with the story's overall theme, and correlates with the ending of FFX - or, not?
It's about the story (how it's told and how it concludes) rather than about Yuna. I see it more as an issue of good (or bad) story-telling, rather than an issue of what anyone deserves. I think that the criticism of the optional ending is stemming from the former rather than the latter.

And I have already explained why I think it's probable, but...


QUOTE
Agent, I don't know how you can keep spitting out that the ending makes perfect sense. Have you ignored my complaints as to why it doesn't make sense? I have already stated that the whole reason that the fayth wanted Yu Yevon dead was so that they could stop dreaming and get some rest. But in order to keep Tidus alive, they will need to keep dreaming some more. It makes no sense that the fayth would want to do this.

Eternal --- I haven't ignored your complaints on why the ending doesn't make sense --- at this point I've chosen to dismiss them. I've explained several times why I feel it does make sense and others have agreed with me. If you still feel that it doesn't make sense at this point, I say that's your lookout and nothing I can say will convince you in any way that it does make sense.

QUOTE
Also, it seems as though the fayth have the ability to resurrect their dreams at will, as evidenced by the resurrection of Tidus. If this is true, why couldn't they resurrect Tidus earlier in the game, he probably would have been a great asset in the fight against Vegnagun. And why couldn't they resurrect Jecht or all of Zanarkand if they wanted to? Once again, it makes no sense that the fayth would resurrect only Tidus.

I imagine that would take even more of their energy and power to resurrect Jecht and all of Zanarkand again. Again, they only wanted to do a favor to Yuna, whether you agree with the idea that they should or not. As for why he was not resurrected earlier in the game --- are you forgetting that the fayth was dragged into the darkness by Shuyin and only once all of the dark aeons were defeated could they do anything again. And as for why they didn't resurrect Tidus immediately after that to help with Vegnagun / Shuyin --- well perhaps maybe they know as well as we do what terribly easy bosses those two were and that Yuna and Co. didn't need any more help.


QUOTE
Now please, don't just spit out "It makes perfect sense" again, actually give reasons as to why it makes sense,

I already have and I've already given reasons. I'm not going to keep repeating myself.
Westerly
QUOTE
Okay, give me one good reason why I shouldn't have expected an epic quest.


blink.gif My earlier post was about my expectations - not yours. I can't answer (and have no interest in answering) to your expectations. Only you can do that. So, you expected an epic quest? That's understandable.

I didn't - and with a little imagination, that should be equally as understandable.

I didn't expect an epic quest (although I know that a lot of people did - and I have acknowledged as much), largely because I felt that FFX was a complete story with (in my view) a satisfying, if bitter-sweet ending. So I honestly couldn't imagine what else they could add to the story to enhance it that wouldn't simply be filler, or how they would manage to fit two epic quests on the same world, particularly in light of the fact that the first quest already had a fitting resolution. I never thought that a 'part II' was necessary in the first place, and had serious doubts that they could somehow stretch FFX-2 into an epic, so suspected that they might have other plans.

The other rather large tip-off to me that this might not be a typical FF game, is that it was a sequel. Hmmm. Never once, in the entire history of the series have they re-visted a world, or continued on with the same set of characters before. In your typical FF game, you have a new world, a new set of dilemmas, a new storyline and a brand new cast. So it wasn't that much of a leap to at least consider that this unprecedented sequel might not follow the typical structure of an FF game.

And forewarned is forearmed as they say. I went on the internet and read the most basic information about FFX-2 (battle engine, non-linear mission system and so forth) before I ever played it. There was certainly enough information there to clue me in that this game would run more like "Front Mission" (a Squaresoft franchise) than a standard FF game. Which, is why I rented - and enjoyed it. But I've never bought the game. Now, if I had played it without knowing anything about it in advance other than that the FF logo was on the cover, I'm sure that I would have been initially disappointed, because my expectations would have been that much higher.

But again - those are my expectations - not yours. Which, is what interests me. Believe it or not, I'm not trying to tell you, or anyone else what they 'should' expect from an FF game. My point was that different players approached it with different expectations - that's all - and, that those expectations in part, influence one's reaction to the game. It's an observation and an acknowledgement - not a judgement. On the other hand:

QUOTE
It would be illogical to expect something less.


...definitely smacks of an attempt to tell people what they should expect and want, how they should react. I didn't realise that we were all bound by your expectations, desires and disappointment.

Like it or not, I deduced that a sequel in the FF series is something of a departure in itself - to reiterate, they just don't do sequels as a rule - so I was prepared for the possibility that FFX-2 *might* be different from the other games, so didn't approach it with my usual expectations. Furthermore, so many things have changed within Squaresoft after FFX.

Squaresoft merged with Enix, which has a very different style of development when it comes to RPGs. FFXI was released as an online game and certainly doesn't run like the typical FF console game. On top of that, some of the key players that had made the previous games what they were - Yoshi-taka Amano, Tetsuya Nomura (character designers), and most notably Nobuo Uematsu (composer) were absent for FFX-2, which suggested that the creative and development team might also be different. (If you didn't like the change in music in FFX-2 for example, that might explain it. FFX-2 is the first FF game without Uematsu at the helm of the score and it's evident.)

So, when FFX-2 - a sequel in the FF universe no less - came along with a different look and sound, and also had gameplay that proved to be a significant departure... I wasn't exactly collapsing with shock or outrage, even if I do much prefer the standard FF fare and hope that they return to it. If that makes me 'illogical' then so be it. rolleyes.gif

That said, I'm sure that most people who are familiar with FF would have expected (and preferred) an in-depth, epic quest as per usual. And no, unlike you, I am not suggesting there is anything 'illogical' in that at all. It's just a case of different expectations.

A large number of people were disappointed with FFX-2 - and again, there's absolutely nothing wrong with that. I'm certainly not saying that people aren't entitled to their expectations. (Given the choice I would take a traditional FF game anyday.) I can understand why there were certain expectations. But you seem to be unable to consider that not every last gamer in the universe, shared them.

QUOTE
So, if your statement was true, then every single gamer who played it ought to have been disappointed.


*sighs* Only if you assume that everyone thinks and feels identically to you. This may come as a huge surprise to you, but there isn't a universal consensus in the fandom about FF as a series, or what an FF game 'is'. Obviously, the developers also have competing views about what the games should be like as well.

For years, there have been back-and-forth arguments about whether to drop the ATB or CTB systems in favour of real-time battles, about the random, and excessive encounter rate of battles, about the rigidity and predictability of the character types, about the overworld map, about the possible over-use of FMVs and cinematic cut-scenes, about the summons, about the 'epic' length of the games and above all, about the game's linearity.

I love the series but I'm not going to pretend that these aren't issues or that there is any single viewpoint on what direction the series should take. Nor am I going to ignore the fact that after 10 games that have followed a basic template, Square-Enix may consider deviating from that template in the coming years as the technology progresses, old-time staff departs and other companies make innovations.

At any rate, I was simply explaining why I (as an individual) liked FFX-2 well enough, but didn't love it or loathe it. I reacted the way I did, because I regarded it as a 'gaiden' - you know, a spin-off or a side adventure rather than as a main installment, before I had ever played it. ('Gaiden' games in a series are common in Japan and are often judged by a different set of standards. The way I see it, FFX-2 fell in that tradition.) I simply don't judge it next to the games that I see as being proper installments in the series. However, I'm not saying that everyone else has to see that way.

That's the beauty of differences of opinion - everyone gets to have one. I understand perfectly well why some gamers utterly loathed FFX-2, while others regard it as a gem. There's good arguments for both sides. (ETA: Wish I'd read your post before I'd posted mine traz-ak! laugh.gif )
traz-ak
QUOTE
ETA: Wish I'd read your post before I'd posted mine traz-ak!


No, no. You said it way better than I did... dry.gif I feel shamed now... sad.gif ... but I'll get over it. tongue.gif

So now that we've beaten this particular subject to death... and then some... Anyone want to complain/praise any other Final Fantasy games? Or as long as we're talking about expectations, what're yours for FFXII? (I don't know; just trying to jumpstart a new discussion... wink.gif )

Eternal
QUOTE
Eternal --- I haven't ignored your complaints on why the ending doesn't make sense --- at this point I've chosen to dismiss them.


Correct, you have chosen to dismiss them without supplying adequate replies. All you have ever said is "Perhaps it was about time she got her heart's desire." So basically what you're trying to say is that the fayth threw everything they fought for in FFX out the window just to give Yuna some kind of 'materialistic' reward.

QUOTE
I imagine that would take even more of their energy and power to resurrect Jecht and all of Zanarkand again.


Well, obviously the fayth care very little about themselves so why wouldn't they resurrect Jecht and Zanarkand? Also, they might want to resurrect Jecht so that they might thank Tidus for his assistance in FFX.



QUOTE
So I honestly couldn't imagine what else they could add to the story to enhance it that wouldn't simply be filler, or how they would manage to fit two epic quests on the same world


Many RPG's have accomplished this. However, I do agree that FFX had "a satisfying, if bitter-sweet ending" that was in no need of a sequel, which actually makes the game quite pointless altogether. So, perhaps instead of trashing everything we learned from FFX, why not just get new characters, a new world, keep everything else, and call it something different.

QUOTE
I didn't realise that we were all bound by your expectations, desires and disappointment.


I wasn't proclaiming this to be so, all I meant was that as a die hard FF fan who has followed the series for many years, I would imagine that many other die hard fans would think the same way as me.

QUOTE
Like it or not, I deduced that a sequel in the FF series is something of a departure in itself - to reiterate, they just don't do sequels as a rule - so I was prepared for the possibility that FFX-2 *might* be different from the other games, so didn't approach it with my usual expectations. Furthermore, so many things have changed within Squaresoft after FFX.


I will reiterate- why fix what's not broken? It's like when a basketball team goes to the finals one year and then trades away all their good players. Next year. the team will not be anywhere near as good
(I am sorry for the terrible analagy, but all you basketball fans out there will realise that I am making a LA Lakers analagy). What I'm saying is that Square had a formula that worked for so many years and turned FF into one of top franchises ever. However, with FFX-2, they just threw this formula out the door. For some reason, they thought it a good idea to do this, and in turn created a terrible game. However, they slapped the Final Fantasy name on it so that it would sell millions of copies. At this point, it seems as though Square could do anything they wanted, write Final Fantasy on the cover, and make millions of dollars.

QUOTE
and most notably Nobuo Uematsu (composer) were absent for FFX-2


This indeed was tragic.



Everything else you said was a mere reiteration of your first couple paragraphs and I feel no urge to respond to them.



QUOTE
Anyone want to complain/praise any other Final Fantasy games?


Hmmm... well actually I can't complain about any other FF games (because I haven't played tactics advance or crystal chronicles). My favorite is probably FFIX. This game was wonderful and contained only a few flaws.

QUOTE
Or as long as we're talking about expectations, what're yours for FFXII?


I am highly skeptical towards FFXII. It seems like Square wants to throw their formula even further out the door with this game. I heard they're even going to use a real time battle system; why even call the game Final Fantasy?
traz-ak
Hold on, Eternal. Formula? What formula? Since when does each Final Fantasy game follow the same formula as before? When do they ever? Each game is very different from its predecessors. They try new things all the time. Sometimes they work. Sometimes they don't. Sometimes they go bach to old ways when the new ways don't work out. Sometimes they stick with the new and try to make it work. I don't think it's the least bit accurate to say that Final Fantasy has ever followed a formula.

QUOTE
I wasn't proclaiming this to be so, all I meant was that as a die hard FF fan who has followed the series for many years, I would imagine that many other die hard fans would think the same way as me.


And in that, you were most definitely wrong. And getting wrong-er with each new post, I'm starting to think...

QUOTE
I will reiterate- why fix what's not broken?


I would suggest that the reason Square is always trying new things with FF is not so much because they're trying to fix it, but because they're not just trying to give us the same exact game with new names and other slight variations each time out. Do they make misteps? Sure. Of course. But I think that the way FF is always evolving as it does is one of the things that has made the series as great as it is. So you don't think they should have made a sequel to FFX. A lot of people agree with you. A lot of people don't. Who's right? Does it even matter? What makes one group right and the other wrong? Just because you didn't like it doesn't mean that everyone else should just agree with you. It wasn't my favorite game either. But I look at the game in the same way as Westerly suggested. It's a gaiden. Sorry if that doesn't work for you, but I'm caring less and less the more you try to insist that those who do like it are wrong just because they have a different viewpoint than you.

QUOTE
My favorite is probably FFIX. This game was wonderful and contained only a few flaws.


I really liked FFIX as well. But I know plenty of people who think differently. They could go on and on about how much FFIX sucked in a similar fashion as how you've complained about FFX-2. I don't agree with them. But does that make me right and them wrong, or them right and me wrong? Neither. It's a difference of opinion. That's not a bad thing. It just is.
Eternal
QUOTE
What formula?


Actually the main FF games have followed a formula that has changed very little until now. A ragtag group of heroes from all over the world band together to save it. You follow an epic storyline which eventually leads up to the inevitable battle with the main antagonist. This is the formula I spoke of. The recycled weapons, spells, and techniques, the overworld, the gameplay, the turn based battle system; all these components make up the formula. If you think about it, each new FF game is the same as the last just with new characters and a new world.

QUOTE
And in that, you were most definitely wrong. And getting wrong-er with each new post, I'm starting to think...


How am I getting wrong-er? Even Westerley admitted that a large number of people were disappointed with FFX-2, which means that a large number of people agree with me.

QUOTE
Sorry if that doesn't work for you, but I'm caring less and less the more you try to insist that those who do like it are wrong just because they have a different viewpoint than you


I think you are taking me way to seriously. I am arguing my point and various others are trying to prove theirs. I have nothing personal against you or anyone else; competitiveness is in my nature. I don't ever recall saying that all who disagree with me are wrong. I do admit I may seem as though I'm attacking people with my statements, but I am only disagreeing their views and backing it up with evidence of my own.

QUOTE
They could go on and on about how much FFIX sucked in a similar fashion as how you've complained about FFX-2. I don't agree with them. But does that make me right and them wrong, or them right and me wrong? Neither. It's a difference of opinion. That's not a bad thing. It just is.


I don't know what you're trying to prove here. You wanted to start a new topic of conversation and I responded. I wasn't expecting to be attacked just for saying FFIX is a good game. The difference between you and me is that I am attacking people's views, and you are attacking me personally.
traz-ak
QUOTE
The difference between you and me is that I am attacking people's views, and you are attacking me personally.


Attacking people's views is attacking them personally. What are we if not our viewpoint and outlook on life and the things we choose to fill out lives with. Now, I certainly didn't mean to attack you in any way. I was only trying to point out that the argument you insist on perpetrating is not so much a discussion on the quality of the game, but as nothing more than a difference of opinion. I don't see how pointing out that different people have different reactions to different games (be them FFX-2 or FFIX) is an attack on you personally in any way, and I'm sorry you took it that way.

QUOTE
How am I getting wrong-er? Even Westerley admitted that a large number of people were disappointed with FFX-2, which means that a large number of people agree with me.


I also pointed out that many people agree with you in being disappointed in X-2. That was my whole point in my last point. Many people agree with you. Many people disagree with you. It's not about who's right or who's wrong. We know why you see things the way you do as you've explained it. We know how everyone else sees things the way they do as they've explained it. It's as simple as that. The only thing I meant by saying that I was starting to think that you were becoming more wrong was that in the start of this discussion, you were debating the actual quality of the game, which was fine. But as it's continued, it seems like you're more concerned with how many people agree with you viewpoint, and don't seem to have much respect for other people's viewpoints.

QUOTE
Actually the main FF games have followed a formula that has changed very little until now. A ragtag group of heroes from all over the world band together to save it. You follow an epic storyline which eventually leads up to the inevitable battle with the main antagonist. This is the formula I spoke of. The recycled weapons, spells, and techniques, the overworld, the gameplay, the turn based battle system; all these components make up the formula. If you think about it, each new FF game is the same as the last just with new characters and a new world.


There are many things in many of the games that are very similar to one another. But I still disagree with the idea of a formula. As I said, Square is always making an effort to alter the "formula" as you say, to make something new and different from what we've played before. Why is that so wrong? If you don't like it, then just stop playing their games. The old great FF games are still there for you to enjoy. I was only trying to point out that the formula is not as solid as you first made it out to be. There is a fluidity to the way Square makes Final Fantasy. I think I already made my point on that. You may disagree. That's okay. But you already said you disagree, and I said I disagree with you. Why must we repeat ourselves?

QUOTE
I don't know what you're trying to prove here.


I think I stated quite clearly what I was trying to prove. That it's a matter of different opinions. Not the quality of the game. That argument disappeared quite awhile ago, and nobody seemed to be noticing it. I was trying to point it out. It's one thing to explain why you think a game is inferior. It's another thing to attack people's viewpoints just because they differ from your own, and whether it was your intention or not (and based on your own exact quote, "I am attacking people's views," I'd say it is your intention), to make that attack, I don't think anyone should be "attacking" anyone else in these boards.

Just to try desperately to make myself clear: I was not trying to attack you personally in any way. And I'm deeply sorry if you felt that you were being attacked. I was only trying to point out that these are matters of opinion, not fact, and as such, one cannot be "proven" to be correct, rather than another.

Just one more thing: my latest experience posting here in being totally misunderstood has taught me that you really can't be too clear in making a point, so here goes... In no way was my post a personal attack on Eternal. If I had called Eternal an idiot who smells and his mother wears army boots... that may be a personal attack. But I didn't say that. I pointed out that different people have different opinions. Some people like X-2. Some hate it. Some people like IX (me being one of them, right there with you, Eternal, just as I said previously). Some people don't. I really don't see how pointing that out can be construed as a personal attack. It's really not... Am I being clear enough. You know, I'd hate for this latest point to be interpreted as me dropping a nuclear bomb on the Final Fantasy thread, 'cause... you know... that would be a bit of an exaggeration. tongue.gif
Eternal
QUOTE
I was not trying to attack you personally in any way.


But neither was I, I was disagreeing with various opinions, not attacking the individual. And I never should have said "The difference between you and me is that I am attacking people's views, and you are attacking me personally." By attacking people's views I meant I was disagreeing with their views, I never meant to attack any person in any way and I do apologize if that is what it seemed like.

QUOTE
But as it's continued, it seems like you're more concerned with how many people agree with you viewpoint, and don't seem to have much respect for other people's viewpoints.


The only reason I brought up the fact that there are many people who agree with me was to prove a point. I have great respect for other people's viewpoints. Without opposing viewpoints, there would be no arguement. And as I have already said, I am competitive.

QUOTE
I think I already made my point on that. You may disagree. That's okay. But you already said you disagree, and I said I disagree with you. Why must we repeat ourselves?


You are making it sound as if we should both state our opinions, agree to disagree, and then leave it at that. This is not how a debate works. You don't back down after soemone disagrees, you reinforce your viewpoint by adding aditional arguements, and I will continue to do so. I am not trying to make you and other people agree with me, because I realize that an arguement such as this can never reach a compromise. That is what makes a debate what it is.

QUOTE
Okay, give me one good reason why I shouldn't have expected an epic quest. That is what FF games are all about. Every single one of its predecessors involved an epic quest, so I feel that I had good reason to expect the same from FFX-2. It would be illogical to expect something less. So, if your statement was true, then every single gamer who played it ought to have been disappointed.


This statement of mine seems to have sparked a great controversy. I was just trying to point out that I had just cause to expect an epic quest. I wasn't attacking Westerly or trying to force him to agree with me (I don't know how you figure this). Maybe I shouldn't have added that last sentence...

QUOTE
And I'm deeply sorry if you felt that you were being attacked.


No apology necessary, however I did feel that your response to when I said I liked FFIX was unnecessary. But hey, apologies all around the table, so now maybe we can continue talking about FF. Anyone have anything to say about FFIX, as it seems to be the only thing me and traz agree on.
traz-ak
Oh, I don't know. I was agreeing with you on a number of things a few days ago. But I think we do have differing viewpoints on what a debate is and what an argument is. I don't see them as the same thing. In a debate, two (typically, but there could be more) sides present opposing sides of the same point. But what they discuss are facts. But I think we've left facts by the wayside and are purely into opinion now and there's really no point arguing opinions. They're different. So what? An argument, however, I consider to be two countering sides basically having a screaming contest. They may be making valid points, but it doesn't even matter. All they're really trying to do is see who can go on the longest and get the loudest. It seemed to me that this discussion was beginning to deteriorate into that, and I was trying to avoid it by pointing out the fact, and thus, hopefully deflating it. Obviously, I failed in that respect, instead starting a newer, bigger argument.

QUOTE
You are making it sound as if we should both state our opinions, agree to disagree, and then leave it at that. This is not how a debate works. You don't back down after soemone disagrees, you reinforce your viewpoint by adding aditional arguements, and I will continue to do so.


I'm so glad you explained to me how a debate works. I was so confused before. dry.gif I reiterate: a debate deals in facts. There's no point in debating opinions. Debates, as I know them work as a well-known TV personality would say: "Just the facts." Furthermore, it also seemed to me like no one was even presenting "additional arguments" as you say, but just repeating themselves. This, too, is useless. I was just trying to point that out.

QUOTE
This statement of mine seems to have sparked a great controversy. I was just trying to point out that I had just cause to expect an epic quest.


And some of the rest of us were just trying to point out that we had just cause not to have the same expectations as you. I think Westerly made some fine points in his response to that statement, which you seemed to disregard with statements like: "Everything else you said was a mere reiteration of your first couple paragraphs and I feel no urge to respond to them." Not to stir things up more, but I thought Westerly made an excellent case in everything that he said there, and deserved better then it being written off as a mere reiteration, especially when many of your posts have been mere reiterations of things you've already said. That's pretty much where the whole idea of you not respecting other people's opinions came from for me. I realize that's not what you meant, but it still came off that way to me.

QUOTE
No apology necessary, however I did feel that your response to when I said I liked FFIX was unnecessary.


The whole post had a main point and that was part of it. Maybe it was unfair to use that as an example when it was part of a discussion that was separate from the rest, but I just wanted to make that point, since you said that you liked FFIX so much that there are plenty of people who would make similar arguments about that, and that it's their right to have that opinion.

To sum up, that's my whole point tonight in this lengthy discussion. Is just that we're talking solely about opinions at this point. We have them. They're different. But what's the point in debating them. If you want to go back to debating the actual merits (or lackthereof) of a game (hopefully with new points, rather than just regurgitating that which has already been said), then by all means. But if you just want to discuss why one person's opinion has more merit than another, then I just don't see the point.

So one last thing ('cuz I never know when to shut up)...

QUOTE
I think you are taking me way to seriously.


Ditto. Maybe you've missed that I often am being sarcastic (and hopefully a little humorous), but up until that post where you said I was attacking you (that one got to me, 'cuz it really strikes me when someone starts accusing me of such wrong-doing), I was still going pretty light with this whole thing, just having fun. Then, things got real serious for a 'sec. And as far as I'm concerned, we're back to light now. But I hope you get what I'm trying to say about the difference between opinion and fact. I think it's an important one. Debating facts is great. The way I see it, that's what we're here for. But putting down people's opinions... that's just gonna lead to feelings being hurt, as can be exemplified by tonight's discussion. So is it really asking too much that we not throw each other's opinions back in each other's faces and just talk about the actual merits of these games?

QUOTE
Anyone have anything to say about FFIX, as it seems to be the only thing me and traz agree on.


Yeah, FFIX is great. I really liked the attention to story that seemed to be going on in that game and how fun and light-hearted it so often was. I had a great deal of fun with that game.
Louise
Hey, what's happening in my favourite thread? sad.gif

Come on now guys, be nice...it's only a game after all...wink.gif We're all FF fans here - don't be taking things so personally wink.gif
mrs_oliver_phelps
I love final fantasy.... my fav chari is tidus from ffx.
traz-ak
QUOTE
Come on now guys, be nice...it's only a game after all.


Now, look what you've done, Eternal! wink.gif You got us in trouble! laugh.gif ... Just kidding around. tongue.gif

I would like to state just for the record that I really wasn't taking it too seriously or personally until I personally was accused of attacking Eternal with my words when that's not what I did at all. Fortunately, we kissed and made up afterward (you know, except without the kissing), so it's all cool now.

QUOTE
I love final fantasy.... my fav chari is tidus from ffx.


Ah! Well here seems like a pretty innocuous possible subject for discussion: Who's everyone's favorite all-time character from any FF game and why? Perhaps also, who's your least favorite and why, as well. (Surely, we can only get into minor disputes with such a topic.)

And then, immediately I hate myself for proposing such a topic of conversation as I have so much trouble picking favorites... Off the top of my head, I think I'd have to go with Vivi as a favorite. How can one not love Vivi? My least favorite... eeeeh... the only one that really comes to mind right away is probably Selphie. I don't know why. But I really had no love for Selphie. She was just kinda annoying to me.
Eternal
QUOTE
don't be taking things so personally


You hear that everyone?


QUOTE
Who's everyone's favorite all-time character from any FF game and why?


It is indeed a tough task to pick a favorite character. Vivi does come to mind (actually quite a few FFIX characters come to mind), Aerith comes to mind, but... I don't know. I'll just say Vivi.

Least favorite character? Well, any character seen, named, or mentioned in FFX-2.
Agent0042
I'm cool as ice, I didn't take anything personally.


Favorite character, Yuffie Kisaragi. She has a lot of cool lines and has spunk and she's cute. Second favorite, Beatrix --- very hot and a powerful warrior with a good story.
Eternal
Ah Beatrix, I forgot about her. I love the part when she joins your party briefly in disc 2... She was like twice as powerful as poor rusty.
traz-ak
Oh yes, Beatrix was awesome. And yes... Yuffie is definately up there among my favorites as well. I have a real thing for spunky girls like that. She's exactly the sort I'd drool after were she a real person... <sigh> ...

While we're at it, have we ever gone and said outright what our favorite FF game of all might be. As much as I do love IX, I think I'd have to pick VII as my favorite. There was just something about that game. Everything came together in that one in a way that was just brilliant in my opinion.

Also, for the sake of curiosity ('cuz apparently I'm just full of potential topics for discussion), what FF games have each of us played, and on what format did you play it (i.e. if you've played some of the earlier Final Fantasies, did you play them on Super Nintendo, Playstation rereleases, Gameboy, or even original Japanese versions?)? I've said before, I didn't actually get introduced to the series until VII (like so many others), and have played everything Final Fantasy since (including Tactics, which I love, Tactics Advance, which I never got to play much of but I have played a little, and Crystal Chronicles, which while not in the usual FF vein of course, wasn't such a bad game, though I suspect you could really only get full value out of it if you played it multiplayer). Pre-VII games, I've only played parts of a lot of them, but never played them through (for various reasons). I played enough of VI (III on the Super Nintendo, if I'm not mistaken) to understand why many still cite it as their favorite FF game of all time, and would love another chance to play that one more.

And possibly, if we can all try to be on our best behavior and play nice... We could try to have a friendly debate on Final Fantasy spin-offs in general. Not just X-2, mind you. That would just be beating a dead horse, I think. But all spin-off games that wouldn't count as part of the main series. Even Chocobo Racing (a game I wish I ever got a chance to play, but I have not)! Which have you played? What think you of them in general? Anyone else here have the undying love for Final Fantasy Tactics that I do?
Eternal
Favorite FF game? I really couldn't tell ya. It's probably between VI, VII, and IX.

The first one I played was FFVI on the Super Nintendo. Then I played all the psone games including tactics. I then went back and bought Origins. The first game was awesome but the second one was definately not as good. Finally I played FFX and (regretfully) FFX-2. I have also played a little tactics advance but that's it.
Agent0042
I'm afraid I've yet to play any of the spin-off games. Except Kingdom Hearts, which isn't really a spin-off and is discussed in a separate theread anyway.


Favorites? X-2 and IX are definitely my favorites. Although sometimes I say that my favorite varies based on what I'm playing at the time. A lot elements of the various ones are special to me. VI is totally class, and very good. But V holds a special place for me as well. And yes, I do like VII and at one time, it was my favorite. I still think it has very great replay value. And VIII I really like too and it's special to me in a certain way.
Westerly
'She said', Traz-ak. (Behold the length of the post - and the logic. wink.gif ) Definitely a 'she'. Anyway, glad we're all playing nice... (thanks Dana).


If it ain't broke don't fix it?

Funny, but I remember all of the angry FFVII (and VIII) naysayers invoking the exact same phrase. Some were spitting tacks over the absence of castles in FFVII (because after all, what is an FF game without a castle? Where's the 'fantasy'?) And where-oh-where were the beloved moogles? In fact FFVII really divided the fandom causing some gamers to leave the fold, never to return - but I think that's the price of attempting to do anything new. It is simply impossible to please all gamers at all times.

I'm of two minds on the matter. I do think that there is a basic FF formula in existence, but that part of the formula involves varying degrees of innovation. As traz-ak said, each game brings a departure. Remember fat chocobos? The use of different vehicles in order to travel? Remember the strict job class system (which was overturned in V)? Overdrives? The ATB system? The materia, and the ill-fated draw system? ? Where are they now? The sphere grid system bought a compromise between the specificity of the job class system, and the generality of any character being able to fulfil any role. Some changes remain. Others get shelved.

Even the jarring mission style approach in FFX-2 is not entirely new. It was first utilised in parts of VI, which gives you the option at times, of what scenario (and even which character) you were going to play. What made FFX-2 different was that the missions were the main basis of the game rather than a feature that added variety. But the mission style is not entirely unprecedented. The use of an exclusive and unchanging party of 3 characters (who could play as different classes and change uniform) was utilised in FFIIIj to less sophisticated effect.

The glaring lack of an overworld was already present in FFX, and a hangover from that game. FFVII also had action sequences that were time-dependent and used a timer. A lot of FFX-2 is actually comprised of ideas that were retrieved from within the series and dusted off. I can't even argue that FFX-2 is their biggest departure yet, having never played other side games like 'FF Mystic Quest', FF Crystal Chronicle, or the much heralded 'FFTactics'. As traz-ak mentioned, I guess even 'Chocobo Racing' could be regarded as a type of spin-off.

But to me, those games are proof that like the Zelda series, FF does have a minor, but clear tradition of creating side games as a means of experimentation - which is important, if a franchise is to remain fresh. I don't think that the side-games are meant to be regarded in the same way that the central games are, though people are free to do so of course, it it makes them happy (or unhappy).

I agree that there is no point in change merely for the sake of it, but, at the same time I imagine that developers probably get tired of rigidly adhering to the same mind-numbing formula, especially after a certain number of games. This might also account for the large number of key players (Uematsu) included who have permanently left the company to work in different industries or start their own projects. Developers get bored of doing the same thing, even if gamers do not. "If it ain't broke don't fix it." Maybe. But you could also ask, why wait until it's visibly broken before you address a problem?

The FF franchise may not be 'broken', but I think there are many discerning gamers out there who sense that while sales are high the series is beginning to stagnate and that there are definite cracks...

You may view my heads-up regarding the changes at Square as part of my 'reiterative tendencies', but hey. The fact of the matter is, the company has seriously changed - in fact, the entire industry is teetering on the verge of a serious shake-up or a breakthrough - and, in such a way that anyone who is relying on the good ol' FF formula to remain intact may be in a for an unpleasant shock in the near future. laugh.gif FFXII is set on Ivalice - which is the world that FFXI is set on, is it not? Furthermore, from what I've read, it seems to me as if the battle system is going to be a blend of Square's Vagrant Story and yes, Enix's Star Ocean II system. There will no longer be a transition screen in battles, and enemies can actually be seen and avoided, thus lowering the tiresome rate of random encounters.

The battle system has always been a sorepoint not only of FF but of console RPGs in general. In short, to some of us, being ambushed by and then smacking the same old monster over the head until you reach level 60 is dull, and the reality is that many gamers play RPGs inspite of the repetitive nature of battle gameplay, rather than because of them. The story, not the gameplay is the hook, which is ironic considering the fact that it is supposed to be a game, first and foremost. But as time wears on, some of us are looking for the actual gameplay to be as exciting and compelling as the story.

FFVII laid down the gauntlet in the nineties for the entire industry by proving that it was possible to have a novel-like, in depth story, and a cinematic experience which is now regarded by some, as something to aspire to. (See Dreamcast's Shenmue series, which is incredbily story driven with high quality graphics.)

At the same time however, FFVII created as many issues as it addressed. One of the big criticisms levelled at FFVII is that it is less a game, than an example of non-interactive cinema, leading to this question - is it possible to have an in-depth, epic, high quality storyline and interactive, and varied gameplay? And - will we ever see a game with a complex storyline where the player has some input? Will there be a game that allows you to control a party of players while permitting battles in free-time? I think the race is on to try and meet this challenge, and it has led to a significant split in game development.

Square(-Enix), which has relied upon gorgeous cut-scenes, character development, unparalleled graphics and intricate storylines to hook gamers in, while they trudge through random battle after battle, now finds itself in the position of having to address the fact that much of its gameplay is repetitive and is suffered through rather than enjoyed. Platform/adventure games like Zelda on the other hand, are attempting to bolster up weak, cliched scenarios and strengthen the underlying storyline of their games by adding complexity and some imagination to them (and an added edge of maturity to the graphics, if Zelda's upcoming title is anything to go by).

SCEA/Sony's "Ico" and "Shadow of the Colossus" are not as well known as either franchise but is garnering high critical praise and a slowly growing fandom, largely because they are proving to number among those rare games that have an actual, adult storyline (even if it is not nearly as convoluted or involved as an FF story), a premise with a startling twist, an epic 'feel' and atmosphere, along with interactive, compelling gameplay.

While I don't think that it was necessarily successful, I suspect that FFX-2 was a conscious attempt to address some of the weak points of the FF franchise - mainly, the longstanding issues of deadly linearity and repetitive gameplay. Who knows? Some important development may come out of it. The fact remains that some gamers now question the necessity and relevance of an antiquated turn-based battle, especially in this day and age. To some, it represents the technological limitations of a bygone era, rather than a defining or desirable characterisitc.

Others again, are demanding a greater degree of interaction with their gaming experience. There are gamers who want to play an FF game, where their actions and their decisions actually have an impact on the course of the story, rather than feeling that they are merely a passive spectatator as an inexorable plot sweeps by them. More and more, viewers want to actually engage with and even shape the plot. FFVII opened the door for the cinematic, complex story-telling- now all that's left is for it to be fully combined with the more interactive side of gaming. It remains to be seen which company will get there first.

So no, while FFX-2 didn't work in my view, but I don't think that it was just the cheap, commercial bikini-fest that some detractors complained about. There was at least an attempt to give the gamer a greater feeling of involvement and control. I wouldn't be surprised if there is more experimentation to come in FFXII, which is bound to be the last game on the PS2 system before the move to the PS3, so will probably be a testing ground and a transitional game.

Traz-ak - are we 'mind twins'? I adore FFIX and the whole theatre motiff that ran through it. I think that it's a real gem that is severely underrated. I probably enjoyed playing it more than any other FF game (though I admit I have not played Tactics.) But I have a special attachment to, and respect for FFVII - it was my first game in the series. But it was the game really changed the way that I thought about gaming.
Agent0042
Well, XII will definitely be different in a lot of ways. I've been trying to avoid reading much about it, but I understand that there will be battle chocobos and a chocobo theme with some fun new twists. Also, it's set in the world of Ivalice from Tactics (which I haven't played) and there's a completely new format for the battles. I think there are supposed to be roaming monsters, sorta like Kingdom Hearts, except I think you can see the monsters before going and fighting them, unlike Kingdom Hearts, where they just sorta pop-up.

And yeah, I'm sure that after this, it'll be PS3. But I'm glad this one is on PS2 because that means I can hold off on getting a PS3.


Oh, and I didn't start playing FF till a few years ago, so I had no preconceived notions of what should or shouldn't be in the games and I was (and still am) game for a lot of different changes, twists, and innovations.
Horsewang
Cloud's not in love with her corpse, stupid. In our smiley he's with the true and beautiful Aeris, as in her soul and spirit. Or maybe you only count on physical appearances..? What would you do if Tifa had fat legs instead o_0

MOD NOTE: Just ignore this fellow, folks. He's gone anyway. wink.gif
Agent0042
Somebody posted this at another forum I frequent. It's a sort of FF parody, take a look --- http://www.youtube.com/watch.php?v=FAGl9AvDbCc
Vivi
My favourite Final Fantasy must be number IX and my favourite character... well just take a look at my name tongue.gif I don't have specific reasons why IX is my fav. It's probably because it was my first one, so it takes a very special place. I really liked the story and the characters (Beatrix rocks). I also liked it that you have a different class for each character, so you really have to think about whom your bringing along. With VII and VIII everyone can learn and use every magic, so you can just bring them all along, you don't really have to make a choice. I also liked the medieval style of IX. I likes that style better then the futuristic styles of VII and VIII.

I spend so much time on finding a copy of my own and now something terrible has happened. With Christmas they broke into our house and they took my ps2 and a couple of games, including FFIX and FFX (and one I had just gotten the day before). Unfortunately FFIX is not for sale here anymore, so I'm gonna have to search for it again. How I wish I had just put it my room, so it would still be there (they didn't take the games I kept upstairs). So right now, I'm trying to get FFX-2 on 100%. Can someone tell me if it is necessary to beat the Gunners Gauntlet to reach the 100%
Agent0042
No. The important thing to remember is that despite anything you might read --- it it not necessary to get 100% in one playthrough. Just get as much as you can and then start a New Game Plus. Give the Awesome Sphere to the opposite group of the one you gave it to in your first playthrough. Doing this will give you extra percentage and if you're already near 100%, then it might be enough to put you over. If not, then view some additional new scenes related to that group that open up and this should help get whatever extra percentage you still need. Also, make sure in your new Game Plus to meet with Maechen in Guadosalam in Chapter 3, hear the whistling at the end of Chapter 3 (and be "led" up the stairway) and call for the fayth at the end and answer the question in the positive. Otherwise, you can scene-skip / dialogue-skip as much as you like in your New Game Plus.


P.S. --- The Perfect Ending is only a small additional scene, the main good stuff is in the Good Ending, which you don't need 100% to get.
Kestrel
I haven't quite managed 100% in FFX-2 yet - 98%, so close! I'm playing FFX right now though, just trying to beat all those really hard monsters in the Battle Arena.

I have to say that neither PS2 FF game match the quality of the earlier ones though. It might not look as pretty but FF7 will always be my favourite. It had everything: great storyline, great characters, amazing battle system. Playing it through the first time I gasped at all the twists and turns... and even on my fifth play through, I was still discovering new things. I think that's the mark of a great plot: that you can read it multiple times and you still gain new insights. FF7 was the first one I played too, so it always has a special place in my heart for that. biggrin.gif

I have a soft spot for FFIX as well; it was like a lovely throwback to traditional medieval RPGs. And Zidane's so cute with his monkey tail. I liked that the characters were so interesting and different - not with perfect features - except for Garnet anyway.
traz-ak
Well, it's been ages since I've posted here, and that's just too bad, so I decided to finally return to the beloved FF thread. And my chosen topic of conversation... I'm returning to an old one: Does anyone here know anything about the release of Advent Children? I knew they pushed its US release further back from the last time I knew it, but I was realizing I had no idea when it's supposed to come out now. So I went to see what Amazon said, and... Well... it can't be right. It seems like some sort of cruel joke. Amazon lists its release date as January 1, 2010... 2010?! 2010?!!! That's absurd! It can't be right. I intend to investigate further, but I figured I'd see if anyone else here knew anything about it?

Anyway... So does anybody here read (or have heard of) 8-bit Theatre? It's a sprite webcomic that I discovered last summer and have been addicted to ever since. I ask because it's based on Final Fantasy (the original FF, back in the 8-bit days, hence the name). Just wondering. It's hilarious. If you haven't, I highly recommend it.

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'She said', Traz-ak.


Apologies. It's so embarrassing when I do that, yet I'm constantly mistaking the gender of people on here. It's shocking how many males I've for some reason thought were females and vice-versa.

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Traz-ak - are we 'mind twins'?


Now, that's an interesting idea. We may well be. biggrin.gif
Swirlestica
Whoa I see long posts o_O
Er my favourite FF is probably FFVII, and FFVIII comes in second wink.gif favourite character however'd probably be er .. Vincent Valentine from 7, yes =D
traz-ak
Ask and ye shall receive, eh? I asked if anyone had word on Advent Children (OBVIOUSLY erroneously reported by Amazon the other day to be released in 2010), and I just stumbled across some news at AICN. They had this to say about it:

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Anime on DVD and Digital Bits report Sony Vice President of DVD Programming & Content Michael Stradford has stated that the company is hoping to release the CGI feature Final Fantasy VII: Advent Children, based on the popular Playstation game, by the end of 2006. The reported reason for the extra time is to complete supplementary material.


Not exactly what I would call "good" news, but certainly better than 2010, right? wink.gif laugh.gif
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